// // // //Assign random colors points or primitives float r = random(@ptnum+1); float g = random(@ptnum+2); float b = random(@ptnum+3); @Cd = set(r, g, b);
Technical Art & Games
// // // //Assign random colors points or primitives float r = random(@ptnum+1); float g = random(@ptnum+2); float b = random(@ptnum+3); @Cd = set(r, g, b);