VEX – Create Quads

//
//
//
//CREATE QUADS

//create points (shared among prims)
addpoint(0, {-150,0,0});
addpoint(0, {150,0,0});
addpoint(0, {-100,0,100});
addpoint(0, {100,0,100});
addpoint(0, {-150,0,200});
addpoint(0, {150,0,200});
int points[] = primpoints(0, 0);

//create prims without verticies
int verts[] = primvertices(0, 0);
addprim(0, 0, "poly", points, verts);
addprim(0, 1, "poly", points, verts);

//add verticies to prims
addvertex(0, 0, 0); //prim 0
addvertex(0, 0, 1);
addvertex(0, 0, 3);
addvertex(0, 0, 2);
addvertex(0, 1, 2); //prim 1
addvertex(0, 1, 3);
addvertex(0, 1, 5);
addvertex(0, 1, 4);